################################################# # # This file was written by James Lehman. # creator of LaserBoy, # # the free, multiplatform laser display # application that reads this format. # # # Extra Stimulus Inc., Akron, Ohio USA # http://laserboy.org/ # # ASCII format version: LaserBoy-txt-08-04-2021 # ################################################# #math phase_cycle 360.0 #math rotation_cycle 1.0 #math interval_cycle 1.0 math frames 100 math still_frames 1 math normalize_frames_individually 0 math normalize_frames_with_origin 0 math include_unit_reference 0 math to_space 0.90 math save_true_color_dxf 0 math save_txt_with_color 1 math save_txt_color_hex 1 math overwrite_txt_files 1 math x_of_pi 1 math y_of_pi 0 math z_of_pi 0 math radii_of_pi 0 #---------------------------------------------- # valid numeric constants # # quarter_pi # half_pi # three_quarters_pi # pi # pi_and_a_half # two_pi # e # one_third # two_thirds #---------------------------------------------- #---------------------------------------------- math rectangular_grid_xy # Z X0 Y0 X1 Y1 X_units Y_units -1.0 0.0 -9.0 2.0 9.0 0.5 1 math color_rgb 0 0 128 math store reticle math start -0.5 math duration 2.0 math iterations 1000 math _start -0.5 math _duration 2.0 math _iterations 1000 math LBO1 function sin math LBO1 amplitude half_pi math LBO1 frequency 1.0 math LBO1 phase 0.0 math LBO1 duty_cycle 0.0 math LBO1 damping 0.0 math LBO1 offset 0.0 math _LBO1 function sin math _LBO1 amplitude half_pi math _LBO1 frequency 1.0 math _LBO1 phase 360.0 math _LBO1 duty_cycle 1.0 math _LBO1 damping 0.0 math _LBO1 offset 0.0 math LBO1 function sin math _LBO1 function sin #---------------------------------------------- math LBO1 offset 5.0 math _LBO1 offset 5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset 0.0 math _LBO1 offset 0.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset -5.0 math _LBO1 offset -5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite math render math recall reticle math LBO1 function triangle math _LBO1 function triangle #---------------------------------------------- math LBO1 offset 5.0 math _LBO1 offset 5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset 0.0 math _LBO1 offset 0.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset -5.0 math _LBO1 offset -5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite math render math recall reticle math LBO1 function ramp math _LBO1 function ramp #---------------------------------------------- math LBO1 offset 5.0 math _LBO1 offset 5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset 0.0 math _LBO1 offset 0.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset -5.0 math _LBO1 offset -5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite math render math recall reticle math LBO1 function square math _LBO1 function square #---------------------------------------------- math LBO1 offset 5.0 math _LBO1 offset 5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset 0.0 math _LBO1 offset 0.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset -5.0 math _LBO1 offset -5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite math render math recall reticle math LBO1 function pulse math _LBO1 function pulse #---------------------------------------------- math LBO1 offset 5.0 math _LBO1 offset 5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset 0.0 math _LBO1 offset 0.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset -5.0 math _LBO1 offset -5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite math render math recall reticle math LBO1 function trapezoid math _LBO1 function trapezoid #---------------------------------------------- math LBO1 offset 5.0 math _LBO1 offset 5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset 0.0 math _LBO1 offset 0.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset -5.0 math _LBO1 offset -5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite math render math recall reticle math LBO1 function circle math _LBO1 function circle #---------------------------------------------- math LBO1 offset 5.0 math _LBO1 offset 5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset 0.0 math _LBO1 offset 0.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset -5.0 math _LBO1 offset -5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite math render math recall reticle math LBO1 sin 1.0 math LBO1 triangle 1.0 math LBO1 ramp 1.0 math LBO1 square 1.0 math LBO1 pulse 1.0 math LBO1 trapezoid 1.0 math LBO1 circle 1.0 math _LBO1 sin 1.0 math _LBO1 triangle 1.0 math _LBO1 ramp 1.0 math _LBO1 square 1.0 math _LBO1 pulse 1.0 math _LBO1 trapezoid 1.0 math _LBO1 circle 1.0 #---------------------------------------------- math LBO1 offset 5.0 math _LBO1 offset 5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset 0.0 math _LBO1 offset 0.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite #---------------------------------------------- math LBO1 offset -5.0 math _LBO1 offset -5.0 # X = t # Y = LBO1(t) math _oscillator math color_rgb 255 0 0 math composite math render ################################################# #################################################