############################################### # # This file was written by James Lehman. # creator of LaserBoy, # # the free, multiplatform laser display application # that reads this format. # # # Extra Stimulus Inc., Akron, Ohio USA # http://laserboy.org/ # # ASCII format version: LaserBoy-txt-09-07-2022 # ############################################### ############################################### #math phase_cycle 360.0 #math rotation_cycle 1.0 #math interval_cycle 1.0 math frames 80 math still_frames 1 math first_frames 10 math last_frames 10 math hues_span_factor 1.0 math hues_shift 5 math normalize_frames_individually 0 math normalize_frames_with_origin 0 math include_unit_reference 0 math iterations 6000 math _iterations 6000 #---------------------------------------------- # animated frames forms # # Animated math forms are like the still # image forms except they define an initial # and a final set of parameters. # Frames are made by linear interpolation # from the initial to the final math form # parameter values. #---------------------------------------------- # 0 #---------------------------------------------- math rhodonea_numerator 7.5 math rhodonea_denominator 8.0 math fixed_radius 1.0 math start 0.0 math duration 16.0 math _rhodonea_numerator 8.5 math _rhodonea_denominator 8.0 math _fixed_radius 1.0 math _start 0.0 math _duration 16.0 # https://en.wikipedia.org/wiki/Rhodonea # # ratio = rhodonea_numerator / rhodonea_denominator # # x = fixed_radius * cos(ratio * t) * cos(t) # y = fixed_radius * cos(ratio * t) * sin(t) math _rhodonea math color_span_hues math render # 1 #---------------------------------------------- math fixed_radius 6.95 math roller_radius 12.0 math start 0.0 math duration 36.0 math _fixed_radius 7.0 math _roller_radius 12.0 math _start 0.0 math _duration 36.0 # https://en.wikipedia.org/wiki/Epicycloid # # ratio = fixed_radius / roller_radius; # # x = roller_radius * (ratio + 1) * cos(t) # - roller_radius * cos((ratio + 1) * t) # # y = roller_radius * (ratio + 1) * sin(t) # - roller_radius * sin((ratio + 1) * t) math _epicycloid math color_span_hues math render # 2 #---------------------------------------------- math fixed_radius 5.0 math roller_radius 1.0 math roller_offset -11.0 math start 0.1 math duration 1.0 math _fixed_radius 5.0 math _roller_radius 1.0 math _roller_offset 11.0 math _start 0.1 math _duration 1.0 # https://en.wikipedia.org/wiki/Epitrochoid # # ratio = fixed_radius / roller_radius; # # x = roller_radius * (ratio + 1) * cos(t) # - roller_offset * cos((ratio + 1) * t) # # y = roller_radius * (ratio + 1) * sin(t) # - roller_offset * sin((ratio + 1) * t) math _epitrochoid math color_span_hues math render # 3 #---------------------------------------------- math fixed_radius 30.0 math roller_radius 20.0 math start 0.25 math duration 22.0 math _fixed_radius 30 math _roller_radius 19.7 math _start 0.25 math _duration 22.0 # https://en.wikipedia.org/wiki/Hypocycloid # # ratio = fixed_radius / roller_radius # # x = (fixed_radius - roller_radius) * cos(t) # + roller_radius * cos((ratio - 1) * t) # # y = (fixed_radius - roller_radius) * sin(t) # - roller_radius * sin((ratio - 1) * t) math _hypocycloid math color_span_hues math render # 4 #---------------------------------------------- math fixed_radius 6.4 math roller_radius 13.0 math roller_offset 11.0 math start 0.25 math duration 26.0 math _fixed_radius 6.6 math _roller_radius 13.0 math _roller_offset 11.0 math _start 0.25 math _duration 26.0 # https://en.wikipedia.org/wiki/Hypotrochoid # # ratio = fixed_radius / roller_radius # # x = (fixed_radius - roller_radius) * cos(t) # + roller_offset * cos((ratio - 1) * t) # # y = (fixed_radius - roller_radius) * sin(t) # - roller_offset * sin((ratio - 1) * t) math _hypotrochoid math color_span_hues math render # 5 #---------------------------------------------- math LBO1 frequency 5.0 math LBO2 frequency 7.0 math start 0.0 math duration 6.0 math _LBO1 frequency 5.0 math _LBO2 frequency 7.03 math _LBO2 phase 180.0 math _start 0.0 math _duration 6.0 # https://en.wikipedia.org/wiki/Lissajous_curve # also named _oscillator_xy # # x = LBO1(t) # y = LBO2(t) math _lissajou math color_span_hues math render math LBO_reset_all # 6 #---------------------------------------------- math LBO1 frequency 11.0 math LBO2 frequency 7.0 math LBO3 frequency 5.0 math start 0.0 math duration 6.0 math _LBO1 frequency 5.0 math _LBO2 frequency 7.03 math _LBO2 phase 180.0 math _LBO3 frequency 11.05 math _LBO3 phase 270.0 math _start 0.0 math _duration 6.0 # https://en.wikipedia.org/wiki/Lissajous_curve # also named _oscillator_xyz # # x = LBO1(t) # y = LBO2(t) # z = LBO3(t) math _lissajou_xyz math color_span_hues math render math LBO_reset_all # 7 #---------------------------------------------- math LBO1 amplitude pi math LBO1 damping 1.0 math start 0.0 math duration 1.0 math _LBO1 amplitude pi math _LBO1 frequency 30.0 math _LBO1 damping 1.0 math _start 0.0 math _duration 1.0 # x = t # y = LBO1(t) math _oscillator math color_span_hues math render math LBO_reset_all # 8 #---------------------------------------------- math LBO1 amplitude 1.5 math LBO2 amplitude 0.0 math LBO2 frequency 33.0 math start 0.0 math duration 1.0 math _LBO1 amplitude 1.5 math _LBO1 frequency 3.3 math _LBO2 amplitude 1.5 math _LBO2 frequency 33.0 math _start 0.0 math _duration 1.0 # x = t # y = LBO1(t) + LBO2(t) math _oscillator_sum math color_span_hues math render math LBO_reset_all # 9 #---------------------------------------------- math LBO1 frequency 3.0 math LBO1 damping 0.0007 math LBO2 frequency 5.011 math LBO2 phase 180.0 math LBO2 damping 0.0007 math start 0.0 math duration 15.0 math _LBO1 frequency 3.0 math _LBO1 damping 0.06 math _LBO2 frequency 5.0 math _LBO2 damping 0.06 math _start 0.0 math _duration 15.0 # x = LBO1(t) # y = LBO2(t) math _oscillator_xy math color_span_hues math render math LBO_reset_all # 10 #---------------------------------------------- math LBO1 frequency 3.0 math LBO1 damping 0.005 math LBO2 frequency 4.0 math LBO2 phase 90.0 math LBO2 damping 0.005 math LBO3 frequency 10.0 math LBO3 damping 0.005 math start 0.0 math duration 12.0 math _LBO1 frequency 3.0 math _LBO1 damping 0.01 math _LBO2 frequency 4.02 math _LBO2 phase 180.0 math _LBO2 damping 0.015 math _LBO3 frequency 10.0 math _LBO3 damping 0.01 math _start 0.0 math _duration 12.0 # x = LBO1(t) # y = LBO2(t) # z = LBO3(t) math _oscillator_xyz math color_span_hues math render math LBO_reset_all # 11 #---------------------------------------------- math LBO1 frequency 1.5 math LBO2 amplitude 1.13 math LBO2 frequency 0.05 math LBO2 phase 90.0 math LBO3 frequency 1.5 math LBO3 phase 90.0 math LBO4 amplitude 1.13 math LBO4 frequency 0.05 math start 0.0 math duration 40.0 math _LBO1 frequency 1.5 math _LBO1 damping 0.024 math _LBO2 amplitude 1.13 math _LBO2 frequency 0.05 math _LBO2 phase 90.0 math _LBO2 damping 0.02 math _LBO3 frequency 1.5 math _LBO3 phase 90.0 math _LBO3 damping 0.024 math _LBO4 amplitude 1.13 math _LBO4 frequency 0.05 math _LBO4 damping 0.02 math _start 0.0 math _duration 40.0 # https://en.wikipedia.org/wiki/Harmonograph # # x = LBO1(t) + LBO2(t) # y = LBO3(t) + LBO4(t) math _harmonograph math color_span_hues math render math LBO_reset_all # 12 #---------------------------------------------- math LBO1 frequency 6.0 math LBO2 amplitude 2.1 math LBO2 frequency 0.05 math LBO2 phase 90.0 math LBO3 frequency 6.5 math LBO4 amplitude 2.1 math LBO4 frequency 0.05 math LBO5 frequency 6.0 math LBO6 amplitude 2.1 math LBO6 frequency 0.1 math start 0.0 math duration 20.0 math _LBO1 frequency 6.0 math _LBO2 amplitude 2.1 math _LBO2 frequency 0.05 math _LBO2 phase 90.0 math _LBO3 frequency 6.25 math _LBO4 amplitude 2.1 math _LBO4 frequency 0.05 math _LBO5 frequency 6.0 math _LBO6 amplitude 2.1 math _LBO6 frequency 0.1 math _start 0.0 math _duration 20.0 # https://en.wikipedia.org/wiki/Harmonograph # # x = LBO1(t) + LBO2(t) # y = LBO3(t) + LBO4(t) # z = LBO5(t) + LBO6(t) math _harmonograph_xyz math color_span_hues math render math LBO_reset_all # 13 #---------------------------------------------- math LBO1 frequency 20.0 math LBO2 offset 1.0 math start 0.0 math duration 2.0 math _LBO1 frequency 20.0 math _LBO2 phase 180.0 math _LBO2 offset 1.0 math _start 0.0 math _duration 2.0 # x = t # y = LBO1(t) * LBO2(t) math _amplitude_mod math color_span_hues math render math LBO_reset_all # 14 #---------------------------------------------- math LBO1 frequency 60.0 math LBO2 phase 90.0 math LBO2 offset 1.0 math LBO3 frequency 60.0 math LBO3 phase 90.0 math LBO4 phase 90.0 math LBO4 offset 1.0 math start 0.0 math duration 1.0 math _LBO1 frequency 60.0 math _LBO2 offset 1.0 math _LBO3 frequency 60.0 math _LBO3 phase 270.0 math _LBO4 phase 90.0 math _LBO4 offset 1.0 math _start 0.0 math _duration 1.0 # x = LBO1(t) * LBO2(t) # y = LBO3(t) * LBO4(t) math _amplitude_mod_xy math color_span_hues math render math LBO_reset_all # 15 #---------------------------------------------- math LBO1 frequency 70.0 math LBO2 frequency 70.4 math LBO2 phase 70.0 math LBO2 offset 0.35 math LBO3 frequency 70.0 math LBO3 phase 60.0 math LBO4 frequency 70.6 math LBO4 phase 90.0 math LBO4 offset 0.35 math LBO5 frequency 70.0 math LBO5 phase 90.0 math LBO6 frequency 70.8 math LBO6 offset 0.35 math start 0.0 math duration 0.15 math _LBO1 frequency 70.0 math _LBO1 phase 90.0 math _LBO2 frequency 71.2 math _LBO2 phase 20.0 math _LBO2 offset 0.65 math _LBO3 frequency 70.0 math _LBO3 phase 100.0 math _LBO4 frequency 72.6 math _LBO4 phase 90.0 math _LBO4 offset 0.65 math _LBO5 frequency 70.0 math _LBO5 phase 200.0 math _LBO6 frequency 73.3 math _LBO6 offset 0.65 math _start 0.0 math _duration 0.15 # x = LBO1(t) * LBO2(t) # y = LBO3(t) * LBO4(t) # z = LBO5(t) * LBO6(t) math _amplitude_mod_xyz math color_span_hues math render math LBO_reset_all # 16 #---------------------------------------------- math LBO1 amplitude 3.0 math LBO1 frequency 0.3 math LBO2 amplitude 0.35 math LBO2 frequency 3.0 math LBO2 offset 2.0 math start 0.0 math duration 2.0 math _LBO1 amplitude 3.0 math _LBO1 frequency 0.3 math _LBO1 phase 180.0 math _LBO2 amplitude 0.35 math _LBO2 frequency 3.3 math _LBO2 offset 2.0 math _start 0.0 math _duration 2.0 # ~*~ indicates that the frequency # of LBO1 is multiplied by the value of LBO2 # x = t # y = LBO1(t) ~*~ LBO2(t) math _frequency_mod math color_span_hues math render math LBO_reset_all # 17 #---------------------------------------------- math LBO1 offset 3.1 math LBO2 amplitude 0.2 math LBO2 frequency 7.0 math LBO3 offset 3.1 math LBO4 amplitude 0.2 math LBO4 frequency 7.0 math LBO4 phase 90.0 math start 0.0 math duration 1.0 math _LBO1 phase 360.0 math _LBO1 offset 3.1 math _LBO2 amplitude 0.2 math _LBO2 frequency 7.0 math _LBO3 phase 360.0 math _LBO3 offset 3.1 math _LBO4 amplitude 0.2 math _LBO4 frequency 7.0 math _LBO4 phase 90.0 math _start 0.0 math _duration 1.0 # x = LBO1(t) ~*~ LBO2(t) # y = LBO3(t) ~*~ LBO4(t) math _frequency_mod_xy math color_span_hues math render math LBO_reset_all # 18 #---------------------------------------------- math LBO1 frequency 0.1 math LBO1 offset 3.0 math LBO2 amplitude 0.2 math LBO2 frequency 20.0 math LBO3 frequency 0.1 math LBO3 phase 180.0 math LBO3 offset 3.0 math LBO4 amplitude 0.2 math LBO4 frequency 20.7 math LBO5 frequency 0.1 math LBO5 phase 180.0 math LBO5 offset 3.0 math LBO6 amplitude 0.2 math LBO6 frequency 21.4 math start 0.0 math duration 2.0 math _LBO1 frequency 0.1 math _LBO1 offset 3.0 math _LBO2 amplitude 0.2 math _LBO2 frequency 20.0 math _LBO3 frequency 0.1 math _LBO3 phase 180.0 math _LBO3 offset 3.0 math _LBO4 amplitude 0.2 math _LBO4 frequency 20.7 math _LBO4 phase 360.0 math _LBO5 frequency 0.1 math _LBO5 phase 180.0 math _LBO5 offset 3.0 math _LBO6 amplitude 0.2 math _LBO6 frequency 21.4 math _LBO6 phase 360.0 math _start 0.0 math _duration 2.0 # x = LBO1(t) ~*~ LBO2(t) # y = LBO3(t) ~*~ LBO4(t) # z = LBO5(t) ~*~ LBO6(t) math _frequency_mod_xyz math color_span_hues math render math LBO_reset_all # 19 #---------------------------------------------- math LBO2 offset 2.0 math start 0.0 math duration 1.0 math _LBO2 frequency 30.0 math _LBO2 offset 2.0 math _start 0.0 math _duration 1.0 # ~+~ indicates that the value of LBO2 # is added to the phase of LBO1 # x = t # y = LBO1(t) ~+~ LBO2(t) math _phase_mod math color_span_hues math render math LBO_reset_all # 20 #---------------------------------------------- math LBO1 frequency 3.0 math LBO2 amplitude 0.04 math LBO2 frequency 15.0 math LBO2 offset 1.0 math LBO3 frequency 5.0 math LBO3 phase 90.0 math LBO4 amplitude 0.04 math LBO4 frequency 15.0 math LBO4 phase 90.0 math LBO4 offset 1.0 math start 0.0 math duration 1.0 math _LBO1 frequency 3.0 math _LBO2 amplitude 0.04 math _LBO2 frequency 150.0 math _LBO2 offset 1.0 math _LBO3 frequency 5.0 math _LBO3 phase 90.0 math _LBO4 amplitude 0.04 math _LBO4 frequency 150.0 math _LBO4 phase 90.0 math _LBO4 offset 1.0 math _start 0.0 math _duration 1.0 # x = LBO1(t) ~+~ LBO2(t) # y = LBO3(t) ~+~ LBO4(t) math _phase_mod_xy math color_span_hues math render math LBO_reset_all # 21 #---------------------------------------------- math LBO2 amplitude 0.15 math LBO2 frequency 9.0 math LBO2 offset 1.0 math LBO4 amplitude 0.15 math LBO4 frequency 9.01 math LBO4 offset 1.0 math LBO6 amplitude 0.15 math LBO6 frequency 9.02 math LBO6 offset 1.0 math start 0.0 math duration 40.0 math _LBO1 phase 270.0 math _LBO2 amplitude 0.15 math _LBO2 frequency 9.0 math _LBO2 phase 360.0 math _LBO2 offset 2.0 math _LBO3 phase 360.0 math _LBO4 amplitude 0.15 math _LBO4 frequency 9.01 math _LBO4 phase 360.0 math _LBO4 offset 2.0 math _LBO5 phase 360.0 math _LBO6 amplitude 0.15 math _LBO6 frequency 9.02 math _LBO6 phase 360.0 math _LBO6 offset 2.0 math _start 0.0 math _duration 40.0 # x = LBO1(t) ~+~ LBO2(t) # y = LBO3(t) ~+~ LBO4(t) # z = LBO5(t) ~+~ LBO6(t) math _phase_mod_xyz math color_span_hues math render math LBO_reset_all # 22 #---------------------------------------------- math LBO1 offset 1.25 math start 0.0 math duration 1.0 math _LBO1 frequency 10.25 math _LBO1 offset 1.25 math _start 0.0 math _duration 4.0 # x = LBO1(t) * cos(t) # y = LBO1(t) * sin(t) math _polar math color_span_hues math render math LBO_reset_all # 23 #---------------------------------------------- math LBO1 frequency 7.0 math LBO1 offset 1.5 math LBO2 amplitude 0.0 math LBO2 frequency 140.0 math LBO2 offset 1.0 math start 0.0 math duration 1.0 math _LBO1 frequency 7.0 math _LBO1 phase 360.0 math _LBO1 offset 1.5 math _LBO2 amplitude 1.0 math _LBO2 frequency 140.0 math _LBO2 phase 360.0 math _LBO2 offset 1.0 math _start 0.0 math _duration 1.0 # x = (LBO1(t) + LBO2(t)) * cos(t) # y = (LBO1(t) + LBO2(t)) * sin(t) math _polar_sum math color_span_hues math render math LBO_reset_all # 24 #---------------------------------------------- math LBO1 frequency 6.0 math LBO1 offset 1.25 math LBO2 amplitude 0.5 math LBO2 frequency 30.0 math LBO2 offset 1.25 math start 0.0 math duration 1.0 math _LBO1 frequency 6.1 math _LBO1 offset 1.25 math _LBO2 amplitude 0.5 math _LBO2 frequency 30.5 math _LBO2 offset 1.25 math _start 0.0 math _duration 10.0 # x = (LBO1(t) * LBO2(t)) * cos(t) # y = (LBO1(t) * LBO2(t)) * sin(t) math _polar_amplitude_mod math color_span_hues math render math LBO_reset_all # 25 #---------------------------------------------- math LBO1 frequency 2.0 math LBO1 offset 1.1 math LBO2 amplitude 0.0 math LBO2 offset 1.0 math start 0.0 math duration 1.0 math _LBO1 frequency 2.0 math _LBO1 offset 1.1 math _LBO2 amplitude 0.5 math _LBO2 frequency 10.0 math _LBO2 offset 1.0 math _start 0.0 math _duration 1.0 # x = (LBO1(t) ~*~ LBO2(t)) * cos(t) # y = (LBO1(t) ~*~ LBO2(t)) * sin(t) math _polar_frequency_mod math color_span_hues math render math LBO_reset_all # 27 #---------------------------------------------- math LBO1 frequency 1.25 math LBO1 offset 1.0 math LBO2 amplitude 0.25 math LBO2 frequency 50.0 math LBO2 offset -2.0 math start 0.0 math duration 4.0 math _LBO1 frequency 1.25 math _LBO1 offset 1.0 math _LBO2 amplitude 0.25 math _LBO2 frequency 50.0 math _LBO2 offset 2.0 math _start 0.0 math _duration 4.0 # x = (LBO1(t) ~+~ LBO2(t)) * cos(t) # y = (LBO1(t) ~+~ LBO2(t)) * sin(t) math _polar_phase_mod math color_span_hues math render ############################################### ###############################################