Here's a simple example using pure data, I just hooked a separate oscillator object to each channel and played with the values.
http://youtu.be/UaZxmkm3sWo this is going to be real fun to experiment with, especially with some midi knobs and faders, or a wii chuck with some accelerometer data
And a multi sampler playback so I can cue patterns easier.
So many ideas.
An arduino patch with some graphic feedback could be a neat aid in tuning, you could watch all levels at once.
What about balanced sound cards? Is there some way to get around hacking soundcards? This would be a "pro" option, ¼ patch cords and some big tuning knobs, or maybe even digital pots? Lots of places for "improvement" but I also find the analog/digital crossover of the existing tech quite amusing :p
I do love some of the patterns I was able to get with laserboy. For making clips it seems very powerful. I definitely want to learn more. What I'm really after is the ability to tweak in realtime which pure data should work great for. I wish laserboy had a preview and realtime playback, or perhaps I'm missing something.
As for any negative of sound cards DAC's it's greatly overridden by the freedoms of not being locked into softwares and ecosystems. I don't know how else I could use laserboy/pure data/VLC/abelton live/openlase, a wii controller... The list is infinite
Oh and I'm still using those lm358, they might not fare as well when I start pushing it but so far so good.
That's another question I had about galvo's what's good for them? How hard can you push them? And what does that actually mean? Noise is generally a bad thing? Is there some way to limit the signals to them or should the drivers handle that?
Did I take the red pill or the blue pill, hey wait, there's a green pill in here too?
Sorry bad humour
Lots to learn in the realm of LASERS!
Thanks for my next great time waster =)