Carmangary, just got into the 'morph' function a bit, and it works pretty well, esp. now that I have added a few options to support it better with ILD SÔS, so thanks for doing it. This request is not necessary now with the changes I have made, but as an enhancement for Spaghetti, consider if it would be possible for you to ignore leading and trailing blanked points of the frames when calculating the transition points for the morph.