Author Topic: Exploding Head  (Read 79876 times)

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Offline meandean

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Re: Exploding Head
« Reply #45 on: January 01, 2010, 12:59:29 am »
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I have come to realize that my current view of LaserBoy Space and its relationship with time are as yet irreconcilable.


 No kidding!!!

 I think you could make this whole thing into a Star Trek episode... %)
"Patience is for the dead."

Offline James

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Re: Exploding Head
« Reply #46 on: January 01, 2010, 02:12:46 am »
I honestly believe that there is a way to account for absolutely every sample in a wave that came from the information that might be found in an ILDA file.

This implies that such a wave is finite and therefore has an absolute playing time.

Somewhere along the line the out-of-time concepts of arbitrarily-ordered-point-animations and a timed, perfect-down-to-the-sample relationship needs to be established.

I have spent some time defining the various separate elements that go together to become a continuous wave (while having to maintain marks in the wave to be able to read it back as frames).

The more accurately I represent the data in its transformation from concept to real time, the more I'll know how and where to add or barrow sample to make critical time adjustments.

I have some ideas that will add quite a bit of code to LaserBoy.

No. It has nothing to do with the mouse.

This will be attached to the core concepts and add a lot to the capabilities and visualizations.

James.   :)
LaserBoy is Sofa King Cool!
But it will never be Alpha King Done!

Offline Fanny Pack

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Re: Exploding Head
« Reply #47 on: January 01, 2010, 06:56:38 am »
Don't get wrapped up into precised details because galvos are not precise pieces of equipment.  Just get it close and roll with it.  No one that matters will notice.

Offline James

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Re: Exploding Head
« Reply #48 on: January 01, 2010, 05:14:51 pm »
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No one that matters will notice.

I'm writing LaserBoy for myself.

I matter.

James.  :)
LaserBoy is Sofa King Cool!
But it will never be Alpha King Done!

Offline meandean

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Re: Exploding Head
« Reply #49 on: January 01, 2010, 08:42:21 pm »
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I'm writing LaserBoy for myself.

 Why did I know that was coming... ;)
"Patience is for the dead."

Offline James

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Re: Exploding Head
« Reply #50 on: January 01, 2010, 09:10:37 pm »
Well I'm obviously not doing it for money or popularity.

I have recently come to the conclusion that it is necessary to expand the frame set in memory during the conversion from framed points to wave. The expanded memory result will still be in frames, but it will contain the appropriate numbers of repeated frames to make up for the correct timing. An in memory conversion will look exactly the same way an imported LaserBoy formatted wave looks now.

This makes it possible to do a better job of optimization between consecutive scans of the same frame.

I thought about it and I realized that there needs to be a time threshold; like about 1/20 of a second, to compare against the length of time it takes to scan the entire contents of a frame. If the frame is shorter than this time, then it can be consecutively scanned forwards and backwards, over and over with no bridge at all. If it is longer, then it needs to be scanned in the forward-only over and over so it doesn't flicker as much.

James.  :)
« Last Edit: January 02, 2010, 03:59:04 pm by James »
LaserBoy is Sofa King Cool!
But it will never be Alpha King Done!

 

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