Author Topic: HUGE !!!  (Read 52906 times)

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Offline James

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Re: HUGE !!!
« Reply #15 on: April 10, 2009, 02:10:33 am »
OK. We can work on that.

I just figured out a couple of nice touches for importing non-framed waves and for importing LaserBoy waves as though they are non-formatted waves.

A lot of the features of LaserBoy don't really do anything but allow you to better analyze the data you have.

James.  :)
LaserBoy is Sofa King Cool!
But it will never be Alpha King Done!

Offline James

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Re: HUGE !!!
« Reply #16 on: April 11, 2009, 01:52:48 am »
Oops.  :P

Here..... Try this instead...

http://www.akrobiz.com/laserboy/code/LaserBoy_04_10_2009.zip

(in other words.... you really need this version!) ::)

James.  :)
LaserBoy is Sofa King Cool!
But it will never be Alpha King Done!

Offline meandean

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Re: HUGE !!!
« Reply #17 on: April 11, 2009, 03:20:05 pm »
 Looks like the frame rate spec still doesn't work since the 64bit float addition.
"Patience is for the dead."

Offline James

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Re: HUGE !!!
« Reply #18 on: April 11, 2009, 03:35:21 pm »
Ugh!

You'd think I might have tested that!

James.  :)
LaserBoy is Sofa King Cool!
But it will never be Alpha King Done!

Offline decix

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Re: HUGE !!!
« Reply #19 on: April 12, 2009, 02:12:52 pm »
GUI? ;D

Offline James

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Re: HUGE !!!
« Reply #20 on: April 12, 2009, 02:13:20 pm »
It looks like LaserBoy_04_10_2009 is messed up!

So, use LaserBoy_04_08_2009 until I get this sorted out.

Sorry!

UPDATE:
I think I fixed it. Will be packaging and releasing soon!

James.  :)
« Last Edit: April 12, 2009, 03:18:33 pm by James »
LaserBoy is Sofa King Cool!
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Offline James

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Re: HUGE !!!
« Reply #21 on: April 12, 2009, 03:38:48 pm »
OK!

Please test this one too!

http://www.akrobiz.com/laserboy/code/LaserBoy_04_12_2009.zip

Thanks!

James.  :)
« Last Edit: April 12, 2009, 04:25:03 pm by James »
LaserBoy is Sofa King Cool!
But it will never be Alpha King Done!

Offline meandean

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Re: HUGE !!!
« Reply #22 on: April 12, 2009, 10:05:19 pm »
 Got 4/12 v2... You should consider setting up an automatic LB update feature LOL... Looks like the wave frame rate thing is back online. Anything else I should be looking for?
"Patience is for the dead."

Offline James

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Re: HUGE !!!
« Reply #23 on: April 12, 2009, 11:23:12 pm »
Right now I have the code all torn apart.

I'm rearranging the whole top end of it. It's going to be much more manageable very soon.

James.  :)
LaserBoy is Sofa King Cool!
But it will never be Alpha King Done!

Offline meandean

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Re: HUGE !!!
« Reply #24 on: April 20, 2009, 10:01:11 pm »
  Here's a longstanding 'come and go' problem with LB's frame bmp save option that affects the latest rev:
If you save a frame as bmp, the write protect bit is set (SOME prev revs did this, too); as a consequence,
when you save a new frame using the same filename, LB goes through the motions, but the file is not updated.
Wave rendering has never done this, as I can remember.

  And another one- if you set the output bmp size to an oddball number like 1001 square, it has the familiar
old-time TV 'horizontal hold' problem. Having the experience of working with bmp for awhile, it looks like a
'junkbyte' problem. I tried running LB itself at oddball sizes, and did not encounter this issue- I had the
impression that LB uses the same 'bitmap-class object' stuff for screen and bmp??? While we're at it, if I
change the screen background color in LB, it does not affect bmp generation, as is done in LW... Actually,
all visual related settings in LW (labeled in blue text) affect both screen and bmp. 
"Patience is for the dead."

 

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