New stuff:
1. In
user interface visuals,
palettes has been split into
palette and
target palette. This is to help make the use of palettes a bit less confusing. Now you can turn both of these off and they disappear, unless you actually need either of them; in which case you will only see one or the other or both as needed.
2.
onion skin enables or disables an animation aid. With it on, you can see through the current frame into the frames that come before it. The setting of
loop animation in the
system switch settings menu determines if you can see the last few frames in the set behind the first few frames.
3.
onion visuals either shows or hides artifacts added to the color vector art of the onion skin layers; like
vertices and
blanking, independently of the top layer current frame.
4. In the
system value settings menu, you can change the
onion skin fade. 0% is not faded at all. 100% is totally faded. The faded onion skins will blend into whatever background color is set for the display.
5. You can also change the
onion skin depth which is the number of frames you can see through the current one. Each consecutive skin will be faded an additional 10% of the chosen fade percentage.
6. Now, when you open a
bitmap into the
background of the display area, it shows up in the center of the square!
7. In the
system value settings menu, you can enter an integer that will multiply the size of the bitmap in the background of the display.
j background bitmap size factor So a tiny bitmap can be made to fill the screen.
8. The
display background color is now
RGB, all in one setting.
9.
angle_wipe is a new frame and frame set effect. To use it as a frame set effect, you must select two frames before you call this effect!
10.
radial_wipe is a new frame and frame set effect. To use it as a frame set effect, you must select two frames before you call this effect!
It looks like the
show effect rendering isn't wiping the screen between frame generations! Oops.
Oh well. I can deal with that.
11. The
palette transforms menu has been rearranged and a whole new set of palette editing and creating tools have been added.
12. You can now
copy the
current or the
target palette.
13.
add a new empty target palette.
14.
add a new color to the current or the target palette.
15. move the
selected color index of the palettes from inside the palette transforms menu.
16.
set the RGB value of the selected color in either the current or the target palette.
17.
insert a new color before the selected color in either the current or the target palette.
18. create a new (full) palette by
linear blending the first 1, 2, 3, 4, 5 or 6 defined colors in the target palette.
19. create a new (full) palette by
circular blending the first 1, 2, 3, 4, 5 or 6 defined colors in the target palette.
20.
omit selected color index in either the current or the target palette.
21.
omit all the colors from the selected color index to the end of either the current or the target palette.
22.
omit the target palette.
23. The
draw, color, blank menu has been completely rearranged. Now you can
assign the coordinate values of the
spider to the
egg or the
egg to the
spider. This makes it simple to move one vertex to the exact same location as another, to close shapes, etc...
24. Now you can select a region of vertices in a frame and color them multiple colors from the palette by
index or by
span. This palette span, like all the others, is effected by the value of
recolor palette span factor, which is a real number input to the
system value settings.
25. Now you can
cycle the colors in the selection either
forward or
reverse. If the vertices are colored by palette, it will cycle through all the colors of the palette. If the vertices are colored by 24-bit values, then the colors will be cycled within the color values of the selection.
26. Now you can select a region of vertices in a frame and color only the
black ones multiple colors from the palette by
index or by
span. This function is designed to compliment
convert to dots which converts every lit vector into a black displacement vector followed by a dot of the original color. Note: as soon as your color black vectors, they are no longer black! Therefore, they can no longer be dicriminated from all the other colored vectors.
27. Now you can
copy the whole frame, in place, from within the
draw, color, blank menu (as an aid to animation).
28. The
move, scale, rotate menu has been completely rearranged. You can
copy the whole frame, in place, from within the move, scale, rotate menu (as an aid to animation).
29. A new frame (39) has been added to
in.ild that is a fairly accurate
anatomical 2D skeleton. It was carefully drawn (in LaserBoy) with vertices defined on logical pivot points. So it is possible to position the skeleton, copy the frame, position the skeleton, copy the frame, etc...
In
move, scale, rotate, You can use the 'u', 'i' and 'o' keys to select multiple, consecutive segments. You can place the
fulcrum on the pivots (',' or '.') between the bones, select the whole limb from that segment to the end and use 'r' or 'R' to rotate at the joint (in 2D). If you have slected segments propery, the whole limb should rotate from that point. Hint: do not reorder the segments in this frame before you try to move it this way! They are in an order that makes it possible to select whole limbs.
I think that's about it.
No, wait.... The
color of the almost unreadable, chunky
text menus has been altered for maximum "
pukyness"!
Please test and report!
Gotta' get more coffee and fix a bunch of new bugs!
Enjoy!
James.