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SDL is stereo out only. There is no record either.But that doesn't mean "no".There are other ways.James.
So, just use SDL to write a cross platform sound library. Easy peasy, nice and easy. It's a lot of work but since you are all about writing all of the code and want to know how it all works it should be right up your alley.
Did what?I don't know how to make a Windows DLL!Have you ever looked at the code?You know all you have to do is include the header files and instantiate a LaserBoy_space class object into your own application scope.Even if you don't write an application, you might get some kicks out of writing frame or frame set effects.James.
#include "LaserBoy_SDL_GUI.hpp"//############################################################################int main(int argc, char *argv[]){ int xres = 640, yres = 480; if(argc >= 3) { xres = atoi(argv[1]); yres = atoi(argv[2]); } LaserBoy_SDL_GUI LaserBoy_App(xres, yres); return LaserBoy_App.start_menu_loop();}//############################################################################
I'm probably past being able to use LaserBoy for anything.
The coolest thing about a 100% software solutuion is that it can keep on getting better and better!You'll never be stuck with last-year's box AND you will always benefit from tomorrow's faster generic hardware!James.