Signup Issues have been resolved (hopefully). If you have previously had issues signing up for the forum, please try again.
0 Members and 2 Guests are viewing this topic.
That is part of what I call the "Pop and Rotate" drawing scheme.You can place the egg on the zero-th vertex and the spider on the last vertex by tapping the '|' and '\' keys (pipe and back-slash).If you have the spider on the last point in the drawing, tapping the '.' (dot) will "Pop" another vector off the end that is an exact match of the previous last vector. Then you can 'f' or 'F' rotate (CCW or CW) that vector around it's anchor. If you place the zero-th vertex on the line of your drawing and the first vertex on the line a bit farther along, you can "Pop and Rotate" your way around a curvy drawing. The nicest thing about this is that not only is it fast and accurate, but it also produces a drawing that has (mostly) equal length vectors. This optimizes and projects with excellent even energy density.You can change the length (magnitude) of the last vector by pressing and holding 'm' or 'M'.If the spider is not on the last vertex in the drawing and you tap the '.', it will split the vector in half, placing a new vertex at the mid-point.Degrees of rotation per key hit is in the settings menu, as is linear points of displacement and percentage of magnitude.See! Not having a mouse isn't the end of the world!James. PS I don't quite understand your request.Up to this point, I have avoided the use of Ctrl and Alt keys because I'm not sure how they work on a Mac!Any clues would be greatly appriciated, as that would expand the use of the keyboard by a factor of almost 3!
You can move, scale and rotate whole continuous vertex selections in menu 'L'.
Ha! You found a menu typo!Look for that in the next release!THANKS!!!James.
You know you can bond lit segments together into drawing objects by swapping out the inner object blanking for lit black! That way you can force the order of points drawn, even when it goes through an optimizer.James.